tag:blogger.com,1999:blog-4407860231382967590.post2709582887259003991..comments2023-06-06T04:54:53.829-08:00Comments on Divine Plea: Three spell wishlist - and a flannel shirtAdgamorixhttp://www.blogger.com/profile/07642665863641484225noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4407860231382967590.post-17365106489552209192009-08-24T15:44:00.251-08:002009-08-24T15:44:00.251-08:00Ah yes - I'd forgotten about the HoJ change - ...Ah yes - I'd forgotten about the HoJ change - though I am surprised that they are taking it out with the change to Str for SP instead of Stam. Dang PvP healers running in Prot (no - I never did this. Ok, maybe once, but I didn't inhale).<br /><br />I don't know that we're going to see that synergy you're looking for - at least not at that level. GC has stated more than once that they have 'hard' healing classes like priests and druids - and then 'easy' healing classes like Paladins. I think what he meant was that they didn't want Paladins to have 131241 spells to choose from, because they wanted to keep one of the healing classes kind of basic. I don't mind this, but I think your thoughts are a good start - more interaction between spells. <br /><br />Who knows - it's so far out we could all get unicorns before it's released.Adgamorixhttps://www.blogger.com/profile/07642665863641484225noreply@blogger.comtag:blogger.com,1999:blog-4407860231382967590.post-38222622986406380272009-08-24T15:36:53.519-08:002009-08-24T15:36:53.519-08:00Two comments:
1: They're removing the 20 seco...Two comments:<br /><br />1: They're removing the 20 second HoJ. I think it's the later talent that they're reducing a bit so that 30 second HoJ is the fastest, though it might be 40 second. I can't remember exactly, other than seeing in the 3.2.2 notes that 20 second would no longer be possible.<br /><br />2: I like the way the shaman healing plays a lot. It's particularly due to inter-spell synergy. A few examples include that you want to slip a Riptide in before casting Chain Heal if you can, because it will consume the HoT and do 20% more healing; and every time you cast Rip Tide or Chain Heal you get a buff that helps your two main heals, increased crit for the small one and reduced casting time for the big one. We have a tiny amount of synergy in that FoL on the tank will leave a HoT, and crits of Holy Shock will buff your next FoL or HL. That's nice and all, but shamans get their next two spells buffed every time they cast the spell, instead of one buffed only on a crit. It really makes it interesting to use more than one spell.<br /><br />I'd like it if instead of just making HL spam be a mana hog, if they just made the most efficient rotation include some extra spells. For example, Illumination could be changed back to 60%, but only for your next HL after casting a HS.<br /><br />Something like that which makes it useful to use more than one spell instead of just figuring out which spell is the most efficient/highest throughput and only using that.Anonymousnoreply@blogger.com