Here are the highlights.
- If you que with a tank or healer, and that tank/healer drops soon after entering the dungeon, the playsers queing with the tank/healer are kicked as well.
Holy *#&@ is this great. First, it should kill the WTS/WTB instant que nosense that we're seeing now. While it's fine and dandy that you're next in line for a tank if someone pulls this on you, it's still gaming the system and shouldn't be allowed. I'm looking forward to this change.
- Players outside the instance for more than 3 minutes are now immediately able to be kicked.
Just another quality of life issue resolved. I'm sure someone will do the 2:45 jump in/out, but I'm guessing there will be another underlying mechanic to help negate this.
- Groups queing together will be watched more closely. Groups of 3 will require a 4th vote to kick someone, groups of 4 will incur more severe penalties for kicking someone.
I don't know how this will really work, but it's a good thought to prevent a group queing with a non-tank as a tank, kicking the 5th player, and then requeing to get a new tank.
Overall I think these changes will help with some good quality of life changes. There may be some issues where legitimate players/groups get stuck with a poor tank/DPS, but you can see what they're trying to fix. We should see a little less of the annoying behaviors, though there will still be general idiocy in your standard 5 stranger PUG. These changes don't do anything to help out in that regard, they just try and fix the things that are actually manageable at this stage.
Personally, I'm more excited about the change to Guild Rep for killing raid bosses. The fewer randoms I have to do the better.