Now that we've had a few weeks of raiding with dual specs under our belts, we're still wrestling with some of what this brings to our raids.
Our official stance on dual specs is that they aren't required, and the player's off spec is theirs to do with as they wish. We decided that we recruited someone to fill a specific role, and just because they can switch on the fly, doesn't mean we should require it.
We also wanted to avoid situations where say, a healer, could switch to DPS for a fight, preventing a dedicated DPS from getting in and having a shot at the loot. Of course, this also brings up situations like General Vezak where only one tank is needed in normal mode. Should we swap out one of the tanks we needed for Freya? What about dropping healers so we have DPS for hard modes?
Last night we had an incident where a shadow preist decided that we needed more healing and changed specs while we were working on Mimiron. Now he didn't ask anyone, he just swapped specs and started healing instead. So now we've got some faulty info, and there are some who think we seven healed it instead of eight.
Should we have swapped him out for the tree or shaman that were sitting outside? Is it fair to sit a guy who's busted his hump for the past two days for a main spec'd healer? Is it fair to the other healer?
I think this is where the line between friend/family guilds and 'raid' guilds gets drawn a little finer. Our goal is to get the content done, and are currently neck and neck in the race for our server first kills. While we can't go pissing off our members (because they can leave and then where are we), we've also been raiding with some of the same folks for four years.
It's a tough challenge, and one that I'm sure will cause more drama in my guild than the distribution of the legendary mace shards has in other guilds.