One of the things I'm still adapting to on the PvP server is keeping my eyes peeled all the time for Alliance folks in the area. I've been lucky in that I haven't been camped yet, though I have gotten ganked a few times in my leveling. Usually it's just someone running by who sees a lowbie in the area. Depending on what I'm doing, I've even dropped one or two. I'm certainly not afraid to engage in PvP when it's 'fair' footing.
What I need though, is a replacement for Carbonite's "Punks" feature. For those that don't use Carbonite, it basically will detect when someone of the opposite faction is near you, and you can target them via the frame. It won't prevent someone from getting that Pom Pyroblast off on you, but you might have time for a defensive move. I think it it along the lines of a proximity alert in Star Trek.
That's actually the scene that plays in my head. I may, or may not, call for shields as if I was Kirk getting ready to face off against the Klingons. Especially if I see I Pyroblast incoming. Penance is my torpedoes, and I am pretty quick to get the DoTs off.
Unfortunately, playing a Priest (especially at this level), my survivability is a touch limited if I don't have a chance to get a PW:S up first. If the first shots land, I usually am playing catchup instead of dishing out my own offense. This is also true on the Pally, where I'm limited to melee attacks. I need to know that someone is in my immediate area.
Carbonite is heavy
Unfortunately Carbonite is extremely memory intensive in the addon department. While it's great for questing (especially when coupled with LightHeaded), the total package is weighing in around 20 or 30 MB of addon memory. That's just ridiculous. I know entire UI setups that don't push past 10, and on a bad day (when I forget to reset recount) my addon setup can push 100MB.
Obviously I need to do more than just replace Carbonite. This is a step though.
So - does anyone know of an addon that will replace the 'Punks' portion of Carbonite? If I can get that all alone, I should be able to drop Carbonite and LightHeaded all together. The in game quest helper has come a long ways, and now that I'm pretty much just leveling through dungeons, I don't need the additional help. That, and once you've put two or three toons up to 80, you pretty much know where all the quests are.
So - anyone have an addon that will handle that?
Showing posts with label PvP. Show all posts
Showing posts with label PvP. Show all posts
Thursday, July 15, 2010
Thursday, May 13, 2010
A question for my PvP server readers
So I'm looking at bringing one of my toons over to a PvP server sometime in the relitive future. My question is - do you normally run around (for questing and such) in your PvP kit? I would assume so, since the lack of stats doesn't really hurt in leveling/questing/farming, and would make it easier to survive getting jumped when you're out and about in the world.
What are some decent PvP servers with solid Horde populations? I don't mind being beat up on, but big differences in population would seem to be a bad thing.
What are some decent PvP servers with solid Horde populations? I don't mind being beat up on, but big differences in population would seem to be a bad thing.
Wednesday, May 6, 2009
Once more into the breech - PvP build
So I know I was going to talk about a 28/43/0 build today, but I haven't had a chance to try it out on my own yet. On paper it looks doable, but I need to do some more theory-crafting before I can really write on it.
Getting the gear
In addition to needing some theory-crafting, I'm missing some (ok, all) of the PvP gear required to make that build work. So to help with the research, I've been sticking my head into BGs this last week.
I started out with my standard 51/0/20 build, putting Beacon on me, and SS on my pocket DPS (or myself if I didn't have one). This worked fairly well for a few BGs, but eventually they are going to recognize that the guy wearing a skirt (It's a kilt!) and sporting glowy hands needs to go.
Surviving the burst
Without any resilience, yeah - I'm that PvE guy in your BG, I can get burst down pretty fast. Even putting SS on my own head doesn't do much for my longevity. One on One it works alright, and I think I made a rogue cry at one point, but it's not going to hold up against multiple opponents.
I did a little digging for specs, but I quickly realized that there are a lot of opinions out there. I decided early on that I was going for survivability and throughput, with cleansing options taking a back seat. With the ammount of damage being tossed out, and the speed in which poisons can be applied, trying to cleanse between healing GCDs was enough to make anyone cry.
How it looks
I finally settled on a variation of the 51/20 build, but swapped out a few talents.
Holy talents
Spiritual Focus - 5/5 - stopping pushback is pretty mandatory.
Seals of the Pure - 0/5 - does any build really use this?
Healing Light - 3/3 - more healing is always good.
Divine Intellect - 5/5 - more mana never hurts.
Unyielding Faith - 2/2 - nerf fear.
Aura Mastery - 1/1 - Immune to interrupts is great, but I have to play with the changes to auras more.
Illumination - 5/5 - mmm, mana.
Imp. Lay on Hands - 0/2 - it's not that I don't like LoH, but I don't have the points to spare.
Imp. Concentration Aura - 3/3 - more silence and interrupt resist
Imp. Blessing of Wisdom - 0/2 - most PvP I've been in lately I don't have time to regen mana, I just use Kings for the HP and Int buff.
Blessed Hands - 0/2 - more absorbed damage is nice, but I didn't have the points to spare.
Pure of Heart - 0/2 - with poisons getting stacked on so quickly, they'll either fall off, or I'll have a moment to cleanse them. Usually after someone is dead.
Divine Favor - 1/1 - guaranteed HS crit, which gives me an instant FoL right after. Plus it gives access to HS.
Sanctified Light - 3/3 - mmm, crit. The crit for HL is fairly wasted since HS/FoL are the order of the day in PvP, but you can't turn down the free crit.
Purifying Power - 0/2 - if I have time to cleanse, the mana shouldn't be an issue either. If Exorcism could still be used on players this might have some viability for that extra punch to finish someone off, but again - if I have time for real DPS, the fight is probably going well enough already.
Holy Power - 5/5 - mmm, crit (really - 11% combined with Sanctified Light for Holy Shock).
Light's Grace - 0/3 - this would be worth picking up if Infustion of Light still gave a haste bonus to HL. With the change in 3.1 though, I'm still sitting at a fairly long HL, and winding up the first one really hurts.
Holy Shock - 1/1 - cant say anything about an instant that crits for over 7k and gives your an instant FoL. It's also an effective offensive spell. Killing someone while I'm holy always makes me giggle.
Blessed Life - 3/3 - we need points to get deeper to Beacon, and a 10% chance to take 50% damage isn't a bad way to spend them.
Sacred Cleansing - 0/3 - getting resistance never hurts, but I'm running out of points and as I've mentioned a few times, there's not a lot of time to cleasnse anyway. Maybe I'm doing it wrong though. If this made someone immune it'd be worth it, but a 30% increase to resistance when they probably don't have much to begin with doesn't seem worth it (another one I may be doing wrong).
Holy Guidance - 5/5 - more spell power never hurts.
Divine Illumination - 0/1 - if I had unlimited points I'd take it, but I'm getting miserly with them now.
Judgements of the Pure - 4/5 - i'm torn on this one. 3% more haste and a little more damage might be worth putting that 5th point in, but I like the range I get from the next tier, and pulling a point out for that is something I have to play with more.
Infusion of Light - 2/2 - instant FoL. Nuff said.
Enlightened Judgements - 2/2 - personally I like the range on this, but I'm looking at dropping a point out to max out JotP.
Beacon of Light - 1/1 - 2 for 1 healing. I can't say no to this.
Prot talents
Divinity - 5/5 - 5% more healing done and recieved. Tasty.
Divine Strength - 0/5 - leave this for the Retadins.
Stoacism - 3/3 - reduced stun time, and may keep your Divine Plea and SS from being dispelled.
Guardian's Favor - just in case you can get a 2nd HoP off during the battle. These points could go to dodge as well.
Anticipation - 0/5 - dodge is nice, but I need the points to get down two more tiers.
Divine Sacrifice - 1/1 - I just pop this when I pop my bubble for good measure. I'm really going for the next tier, but this is just bonus.
Improved Righteous Fury - 3/3 - 6% damage reduction is nothing to sneeze at, and it's not like I'm going to pull agro in PvP.
Toughness - 1/5 - this point can go anywhere, we're just heading deeper in the tree. The increased bonus to armor and slowing effects is just a bonus.
Divine Guardain - 2/2 - personally I love my SS, and making it tougher seems smart to me. These points might be better spent in Hammer or back down in Toughness, but for now, I'm putting them here.
Imp. Hammer of Justice - 0/2 - for arena play, the two points from Divine Guardian might be better spent here. I'm still playing with it.
Improved Devotion Aura - 3/3 - increased armor is a bonus, but odds are I'm going to be running Concentration arua to synergize with Aura Mastery. 6% bonus healing though, that's waht we're really after.
Feedback
This might not be the best PvP spec out there, and I'm open to other thoughts. It seems to give me some longevity, and I don't have to waste all the points in ret to get Divine Purpose. Losing all the crit from the Ret tree hurts some as well. We'll have to see.
Getting the gear
In addition to needing some theory-crafting, I'm missing some (ok, all) of the PvP gear required to make that build work. So to help with the research, I've been sticking my head into BGs this last week.
I started out with my standard 51/0/20 build, putting Beacon on me, and SS on my pocket DPS (or myself if I didn't have one). This worked fairly well for a few BGs, but eventually they are going to recognize that the guy wearing a skirt (It's a kilt!) and sporting glowy hands needs to go.
Surviving the burst
Without any resilience, yeah - I'm that PvE guy in your BG, I can get burst down pretty fast. Even putting SS on my own head doesn't do much for my longevity. One on One it works alright, and I think I made a rogue cry at one point, but it's not going to hold up against multiple opponents.
I did a little digging for specs, but I quickly realized that there are a lot of opinions out there. I decided early on that I was going for survivability and throughput, with cleansing options taking a back seat. With the ammount of damage being tossed out, and the speed in which poisons can be applied, trying to cleanse between healing GCDs was enough to make anyone cry.
How it looks
I finally settled on a variation of the 51/20 build, but swapped out a few talents.
Holy talents
Spiritual Focus - 5/5 - stopping pushback is pretty mandatory.
Seals of the Pure - 0/5 - does any build really use this?
Healing Light - 3/3 - more healing is always good.
Divine Intellect - 5/5 - more mana never hurts.
Unyielding Faith - 2/2 - nerf fear.
Aura Mastery - 1/1 - Immune to interrupts is great, but I have to play with the changes to auras more.
Illumination - 5/5 - mmm, mana.
Imp. Lay on Hands - 0/2 - it's not that I don't like LoH, but I don't have the points to spare.
Imp. Concentration Aura - 3/3 - more silence and interrupt resist
Imp. Blessing of Wisdom - 0/2 - most PvP I've been in lately I don't have time to regen mana, I just use Kings for the HP and Int buff.
Blessed Hands - 0/2 - more absorbed damage is nice, but I didn't have the points to spare.
Pure of Heart - 0/2 - with poisons getting stacked on so quickly, they'll either fall off, or I'll have a moment to cleanse them. Usually after someone is dead.
Divine Favor - 1/1 - guaranteed HS crit, which gives me an instant FoL right after. Plus it gives access to HS.
Sanctified Light - 3/3 - mmm, crit. The crit for HL is fairly wasted since HS/FoL are the order of the day in PvP, but you can't turn down the free crit.
Purifying Power - 0/2 - if I have time to cleanse, the mana shouldn't be an issue either. If Exorcism could still be used on players this might have some viability for that extra punch to finish someone off, but again - if I have time for real DPS, the fight is probably going well enough already.
Holy Power - 5/5 - mmm, crit (really - 11% combined with Sanctified Light for Holy Shock).
Light's Grace - 0/3 - this would be worth picking up if Infustion of Light still gave a haste bonus to HL. With the change in 3.1 though, I'm still sitting at a fairly long HL, and winding up the first one really hurts.
Holy Shock - 1/1 - cant say anything about an instant that crits for over 7k and gives your an instant FoL. It's also an effective offensive spell. Killing someone while I'm holy always makes me giggle.
Blessed Life - 3/3 - we need points to get deeper to Beacon, and a 10% chance to take 50% damage isn't a bad way to spend them.
Sacred Cleansing - 0/3 - getting resistance never hurts, but I'm running out of points and as I've mentioned a few times, there's not a lot of time to cleasnse anyway. Maybe I'm doing it wrong though. If this made someone immune it'd be worth it, but a 30% increase to resistance when they probably don't have much to begin with doesn't seem worth it (another one I may be doing wrong).
Holy Guidance - 5/5 - more spell power never hurts.
Divine Illumination - 0/1 - if I had unlimited points I'd take it, but I'm getting miserly with them now.
Judgements of the Pure - 4/5 - i'm torn on this one. 3% more haste and a little more damage might be worth putting that 5th point in, but I like the range I get from the next tier, and pulling a point out for that is something I have to play with more.
Infusion of Light - 2/2 - instant FoL. Nuff said.
Enlightened Judgements - 2/2 - personally I like the range on this, but I'm looking at dropping a point out to max out JotP.
Beacon of Light - 1/1 - 2 for 1 healing. I can't say no to this.
Prot talents
Divinity - 5/5 - 5% more healing done and recieved. Tasty.
Divine Strength - 0/5 - leave this for the Retadins.
Stoacism - 3/3 - reduced stun time, and may keep your Divine Plea and SS from being dispelled.
Guardian's Favor - just in case you can get a 2nd HoP off during the battle. These points could go to dodge as well.
Anticipation - 0/5 - dodge is nice, but I need the points to get down two more tiers.
Divine Sacrifice - 1/1 - I just pop this when I pop my bubble for good measure. I'm really going for the next tier, but this is just bonus.
Improved Righteous Fury - 3/3 - 6% damage reduction is nothing to sneeze at, and it's not like I'm going to pull agro in PvP.
Toughness - 1/5 - this point can go anywhere, we're just heading deeper in the tree. The increased bonus to armor and slowing effects is just a bonus.
Divine Guardain - 2/2 - personally I love my SS, and making it tougher seems smart to me. These points might be better spent in Hammer or back down in Toughness, but for now, I'm putting them here.
Imp. Hammer of Justice - 0/2 - for arena play, the two points from Divine Guardian might be better spent here. I'm still playing with it.
Improved Devotion Aura - 3/3 - increased armor is a bonus, but odds are I'm going to be running Concentration arua to synergize with Aura Mastery. 6% bonus healing though, that's waht we're really after.
Feedback
This might not be the best PvP spec out there, and I'm open to other thoughts. It seems to give me some longevity, and I don't have to waste all the points in ret to get Divine Purpose. Losing all the crit from the Ret tree hurts some as well. We'll have to see.
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