These rants carried over to Battlegrounds as well - "WotF is OP!" "NERF THUNDERSTOMP", and even now I don't know a caster who wishes the Blood Elves had never gotten Arcane Torrent.
Raid stacking FTL
In BC we had to make sure our shamans and mana batteries were spred out evenly around the raid. Buffs were party centric, and not stacking your raid right could result in significant DPS loss - plus a healthy dose of QQing from anyone who felt they deserved that one spriest over another group.
Fortunately most of this changed in WotLK when buffs became raid wide. Healers and casters rejoiced as replenishment filled their mana bars, and no longer was the perfect melee group warrior, rogue, retadin, shaman, feral.
Unfortunately, there are a few buffs that remain party only, and one of them is a major crutch for the Alliance. I'm talking about the Draeni +hit bonus, which gives everyone in the party a 1% increased chance to hit - and I believe has a nearly unlimited range (100yds or something). This has led to many raiders gearing up for 7% hit instead of 8%, and has led to constant raid shuffling.
Me: "OK, who needs a goat"
Fifteen raiders sound off.
/looks at roster and sees 3 goats.
Me: "Ok, 8 people get goats because we're keeping Mana Tide with the healers - who can hit the cap with a gear/food change"
Maybe I'm wrong here. Maybe the thought of gearing as if you wouldn't have the hit buff is wrong. I mean, what do you do if you're in a five or ten man and you don't have that buff? I hope you've got some Snapper Extreme in your bags. Personally, I consider not being able to hit the cap on your own to be unacceptable. If you get the buff, great - if not, don't be a hindrance to your raid.
I've even got players refusing to take upgrades because the item has hit on it. "I don't need it, I'm capped. With a goat". I hate them all. Maybe that's why I'm the healing lead and not the DPS lead, I'd hit them all in the head with my goat.