It's amazing how much better things work when you have a full group. Last night saw the return of a friend, and a switch in roles for one of our Shaman. Talk about being thrown to the wolves "Here's Algalon where you used to be 1/3 healers - now there's just two of you!". Did a pretty good job though.
Get the new badge libram. I swear it has 100% uptime, and that's about 5% dodge. I'm not pro enough to switch librams for stacking the shield block plus the dodge - and that's going away in 3.2.2 anyway. The loss of the GCD seemed to hurt too much anyway - as on some fights I'm really pushing to stay on top threat wise.
I still don't have a lot of math on this, but I can definately "feel" the changes from 3.2. BoL is hugely OP now though, especially with the increased HoT from SS and FOL. I'm having to toy with the idea of three heals on Algalon though, just because of the insane amount of damage that's getting tossed out. I'm at 47k raid buffed, and our druid is at 50k - and we're still getting rolled down on transitions. Having the same 10 guys for a few attempts in a row should be enough though - and I'm hoping to post the "We got him!" blog soon.
AV XP after 70 is huge. My little mage (with both XP boosting Heirlooms) is getting about two full bars per win. Forget questing.