From the folks over at Blizzard comes the following hits to our supreme awesomeness.
- Flash of Light cost has been increased by approximately 10%.
- Holy Light mana cost has been increased by approximately 10%.
- Denounce now has a spell overlay (go go shockadin!)
- Aura Mastery: This ability no longer increases the effect granted by Crusader Aura (because that speed boost for 6sec was game breaking in AV).
- Protector of the Innocent now heals for 30% less.
- Divine Plea down to 9sec, but restores 12% mana (18% with glyph)
My face, it stings
Obviously there are too may people playing Paladins and GC must play a priest. I mean look at all the buffs they got, and we just got a little buff to our Divine Plea. Oh sure, Druids have a 3 min CD on their innervate, but damn it - we're supposed to be the chosen ones. And nerfing PotI? Wasn't removing the triple dip of having it proc on yourself, with BoL on, and getting 45k healing from one Holy Light enough of a nerf! That's it, I'm off to the forums to write my QQ goodbye post and maybe start a petition and protest.
These changes are all pretty standard I think. The writing was definitely on the wall when it was announced that DP was being buffed. Our mana regeneration is already amazing, when you consider that we can generate a positive 2500 mana (mana returned minus the cost of the judgement) every eight seconds, plus another 1k per melee swing. Add to that the gearing slide, and we were going to get out of control very quickly.
Currently I'm sitting at an iLvl of about 356 - obviously this doesn't mean jack, but it does give you an idea of what we're looking at here. I'm still 3x pieces short of optimal 359 gear, haven't downed a single heroic raid boss, and I have (unbuffed) 2563 mp5 in combat, and 98k+ mana. Now if my math is correct, a single Holy Light (in live) clocks in at a cost of 2107 mana (.09*23422). So assuming I have BoM, replenishment, and no other buffs - we get the following.
Base Mana = 23,422
Unbuffed MaxMana = 98,651
Casting mp5 = 2,563
BoM mp5 = 326
Replen = 493 per5 (1% over 10 sec)
So - casting for twenty seconds I will get off 10 Holy Lights, with one extra second left over. Let's assume I don't judge, though I should be, in that time. I will spend 21,070 mana on Holy Lights, get 2 full replenishments, and 4 cycles of mp5 (BoM and spirit regen). Meaning we have the following formula.
(2,107*10) - (2,563*4 + 326*4 + 986*2) = 7542. That's it - 20 seconds of healing for about 7% of my total mana. While this isn't massive throughput, there's something to be said for metronome healing. As spellpower, INT, and spirit all go up on our gear, this would continue to get out of control.
Some other changes
The change to PotI is going to affect us a little, but I think it's more to address the bug that Chase pointed out a few weeks ago. It seems that regardless of how small of a heal we landed, we'd get 6k or so from PotI, which then became 3k more on our BoL target. This change won't be game breaking, but PvP will probably see an impact. I know I'll feel it on a few fights though. It was pretty nice to heal one tank, knowing your BoL target was getting 75% of your total healing.
The change to Crusader aura was probably PvP oriented as well, unless it was working on Al'akir. That's the only fight I can think of where having a speed boost might help (is there even a heroic Al'akir?), since it may count you as flying like it did on Valithria. I can see that helping if you were say trapped at the bottom and needed to fly through the clouds to the top (apparently they despawn 2 or 3 levels above you). Hit Aura Master and Crusader. Certainly something to think about till the patch goes live.
The patch is still in the works, but I don't see these changes getting reversed. Paladins are ridiculously powerful right now, and we do scale well with gear. I also have to admit that while I absolutely loathed healing Wrath content with Cata skills, I'm loving the current design and setup of the Holy Paladin.
Now if I can just get Tirion to quit hogging all the damn credit.