First - I wanted to burst out into some "I'm a lumberjack and that's OK" song, because that's one achievement I'll never do again. It wasn't super difficult, other than our 3rd tank was really our rogue on his alt. Decently geared, but still...not a lot of raid tanking experience since say...Magmadar. Fortunately it's mostly just stand here and don't get instagibbed - and watch for sun beams, and roots, oh and fists of stone - don't forget the ground tremors.....
Yeah - never again.
We also got the "Back to Nature" achievement, and worked two new players through 1 Light. I also managed to pick up some new tank gear from ToC...and three more fragments. Twenty-Three is the count now, and I have a standing invite to a Three lights kill as soon as I have all Thirty. Here's hoping it happens fairly soon. I'm afraid with ToC Heroic coming out soon, our Ulduar PUG may fall by the wayside.
Three Spell Wishlist
Cataclysm isn't anywhere near in our future, but since GC mentioned that every class would get a few new spells - I thought I'd at least put my ideas out there.
As much as I'd love to call for some kind of new Protection shiny, I'm really struggling to find what that would be. Ardent Defender is already six different kinds of over-powered, we have two great taunts, and our 9/6/9 rotation is as easy as it gets. I suppose a new situational button - like spell reflect - would be nice, and it would be nice to have an interrupt shorter than 20 seconds (and that's 4 talent points to get as well).
I'm sure that other protadins might disagree, but really all the necessary tools are there. We have an amazing front load on threat, ranged pull, one of the best "OH SHIT" buttons in the game, and the amazingly overpowered Ardent Defender. Sorry, but our toolkit is pretty good. A short CD interrupt would be really nice though.
I'm not sure what Ret needs either. It's not tuned right to be sure, and I'm definately not the best retadin around. I really am not a fan of the system, I always feel like I'm tripping over my cooldowns. It might have something to do with my keybinds being primarily set for tanking and healing, but there's still something that feels off. Repentance is a pretty nice CC (in PvE, the CD is really long in PvP), but like prot we could really use some sort of interrupt on a shorter CD.
I'm fairly certain we'll get another "Hand" type spell, maybe one that boosts damage? Hand of Enlightenment - increases haste by x% for 12 seconds - or something. Right now all our Hands are set for being helpful. Maybe a Hand of Pain - increases damage taken by x% for 10 seconds. Make the CD enough so you couldn't use it all the time, maybe like heroism. It would be tough to balance so that it didn't become overpowered - especially if it was a baseline hand that every paladin had.
True. A. O. E. Heal. The changes to BoL are fantastic, in that we can now go back to whack a mole on the raid without worry of the tank dying. Unfortunately we're still stuck with the 2(3) base healing spells. Big Hammer or Little Hammer. Maybe if the HoT that we get from SS/FoL combos became baseline for FoL, or if the splash from HL became smart instead of hitting that rogue who avoided all the damage. Or maybe, just maybe, a medium sized heal.
With the current state of things, bombing HL is only really viable if you can get in some melee swings to proc SoW. This is where we used to see the downranked HL come into play. Not so big as to be insane, but bigger than FoL.
Did I mention an interrupt yet?
How about something from another school besides Holy. I know we're drawing on the power of the light and all - but to be completely locked out of every ability is a bit much. At the very least take judgements and attacks off the list.
Proc based healing. Maybe something along the lines of the druid eclipse where you can proc into faster or bigger heals. Just something to give it some jazz(hands).
Hmm - maybe there's a reason I don't work for Blizzard designing spells and talents.....